[gd_scene load_steps=5 format=2]

[sub_resource type="CylinderMesh" id=1]
top_radius = 0.032
bottom_radius = 0.36
radial_segments = 4

[sub_resource type="SpatialMaterial" id=2]
flags_unshaded = true
albedo_color = Color( 0.964706, 0.980392, 0.537255, 1 )

[sub_resource type="Animation" id=3]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("MeshInstance:translation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector3( 0, 0.689997, -0.243825 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("MeshInstance3:translation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector3( 0, -0.601318, 0.13685 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("MeshInstance2:translation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector3( 0, 0.46607, 0.651884 ) ]
}

[sub_resource type="Animation" id=4]
resource_name = "default"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("MeshInstance:translation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0.49264, 0.764639, 0.0846009 ), Vector3( 1.29132, 1.66333, -0.0482622 ), Vector3( 2.55277, 2.80238, -0.0497546 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("MeshInstance3:translation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.1, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0.0149279, -0.698353, 0.13685 ), Vector3( 0, -1.97474, 0.00249386 ), Vector3( 0, -2.84806, -0.00497103 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("MeshInstance2:translation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector3( -0.567283, 0.592962, 0.0846005 ), Vector3( -1.60481, 1.53346, -0.00497055 ), Vector3( -2.29152, 2.25749, 0.00249434 ) ]
}

[node name="TempHitVFX" type="Spatial"]

[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( -4.37114e-08, 0.473104, -0.881006, 0, 0.881006, 0.473104, 1, 2.06801e-08, -3.851e-08, 0, 0.689997, -0.243825 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )

[node name="MeshInstance2" type="MeshInstance" parent="."]
transform = Transform( -4.37114e-08, -0.737784, -0.675037, 0, 0.675037, -0.737784, 1, -3.22496e-08, -2.95068e-08, 0, 0.46607, 0.651884 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )

[node name="MeshInstance3" type="MeshInstance" parent="."]
transform = Transform( -4.37114e-08, -0.125645, 0.992075, 0, -0.992075, -0.125645, 1, -5.49211e-09, 4.3365e-08, 0, -0.601318, 0.13685 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 3 )
anims/default = SubResource( 4 )
