
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg

# Mono-specific ignores
.mono/
data_*/

# ------------------
# Castagne specific

# We don't want the raw assets in this repo to not make it huge -- they will be added properly by the build script
assets
# This one is also added by the build script so it's more release specific, as compared to relying on the state of the code
castagne-version.json
